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I am using some code that generates an empty array of custom objects (which don't have a traditional constructor) that use a method to initialize all values; every time I run a method, or write to a value in the creature I get a null pointer exception.
Code:
Creature Class
class Creature{
    public int x, y, i = 0;
    public int[] move = new int[50];
    public void init(int xi, int yi, int[] movei){
      x = xi;
      y = yi;
      i = 1;
      move = movei;
    }
    public void render(){
      ellipse(x, y, 5, 5);
    }
    private void set(int a, int b){
      x = a; y = b;
    }
    public void generate(){
      for(int a = 0; a < move.length; a++){
        this.move[a] = int(random(1, 4));
      }
      this.x = width/2;
      this.y = height/2;
      this.i = 0;
    }
    private void bread(){
      for(int a = 0; a < 0; a++){
        if(int(random(1, 5)) == 5){
          move[a] = int(random(1,4));
        }
      }
      i = 0;
    }
    public boolean tick(){
      if(i < move.length){
        switch(move[i]){
          case 1: set(x, y-1);break;
          case 2: set(x, y+1);break;
          case 3: set(x-1, y);break;
          case 4: set(x+1, y);break;
          default: break;
        }
        i++;
        return false;
      }else{
        bread();
        return true;
      }
    }
    public Creature clone(){
      Creature a = this;
      a.x = width/2;
      a.y = height/2;
      a.i = 0;
      return a;
    }
}
in the main part I just use
Creature[] a = new Creature[50];
and try to call methods on objects in the array
Answers
Creature[] a = new Creature[50];just creates an array that can hold 50 Creature(s) it DOES NOT create the actual creatures.
Create the Creature objects in setup with