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Hello,
I would like to know how to achieve shading like presented in the picture - case C. If I import a 3D object (.obj) and then turn on the stroke, Processing determines the edges where the meshing was done (example A), if I turn on the lights (light()), I do lose the ridiculous "mesh edging", but then I have no sharpness or contrast between components. What I would like is something like in case C (example from SolidWorks model), even if the stroke wouldn't be applied, at least proper contrast between surfaces... Any suggestions?
Regards,
L