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Is there anyway at the moment to resize images in FX2D renderer without blurring? I peeked under the hood and realized Processing uses JavaFX's GraphicsContext, which doesn't support nearest neighbor type of interpolation yet, but asking here in hopes I might have missed something.
Answers
I'm not familiar with FX2D, but if you can't find another solution you could implement a nearest neighbor resize directly on the pixel array -- it doesn't look too complex:
Thanks for the reply Jeremy. :) I'm trying to get my pixel art game framework to work across all the renderers - I've tried manipulating the pixel array directly in the past, but it caused slowdowns in OpenGL mode (it worked really fast in Java2D). I'll take a look in that direction again and see if I can get it working this time.