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Hi guys... just wondering if anyone could point me in the right direction so I can use a Spout receiver as input for Fluid density etc with the amazing PixelFlow lib?
Answers
Here is a short sender/receiver demo using Spout and PixelFlow for adding density from an external app (in this case just another processing sketch) to a fluid simulation (other sketch).
1) Sketch: Spout Sender
2) Sketch: Spout Receiver, PixelFlow fluid simulation
This is the result.
Left ... Reveiver, Fluid Sim
Right ... Sender
This has now blown my mind.Thankyou
Hi, Trying to saveframes as pngs but wondering if it's possible to save frames that are smooth regardless of Framerate playback?In touchdesigner there's a button for this called "realtime" just wondering if you think this is possible using your awesome implementation?
What about syphon/spout the fluid image OUT? i haven't been able to get that to work in processing.