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lets say i draw a line
line(0,0, width, height);
is there some way to make this line increase in thickness from 0,0 along the diagonal to width, height say from thickness 1 to thickness 4.
strokeWeight seems to want to apply thickness to a whole line, but what i'm essentially looking for is gradient thickness. any ways to do this natively, or perhaps with a shader, or perhaps some other hacky way?
Answers
A hacky way is to draw multiple lines.
...ah, missed that TfGuy44 had already done this!
-slowpoke image-
Have you tried drawing a trapezium with
quad()
?@GKFX -- that's a really good idea.