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Hi, I'm trying to find a way around this problem where when I get more than 5 touches in the touch array the canvas seems to freeze until I take all touches off and touch with one finger again.
The code i'm using:
var touchesDown = 0;
touchesDown = touches.length;
text(touchesDown, width/2,height/2);
for (var i = 0; i < touches.length; i++) {
text(touches[i].x.toFixed(2) + ", " + touches[i].y.toFixed(2), touches[i].x, touches[i].y - 50);
}