How to scale an image without using .scale()

edited March 2017 in How To...

So I'm trying to nearly perfectly recreate Pac-man in processing. My problem is the original assets are very small, the map is 224 * 288 for example. However, a lot of the game mechanics depend on the size being that. That size allows the map to be divisible by 8 which allows a perfect grid of all dots and playable spaces. A lot of the speeds are also dependent on the pixels staying the same. Is there a way just to scale the window without using resize? Thanks for any help!

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