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Hi,
I'd like to render basic 3D shapes without any aliasing/smoothing with a PGraphics instance using the P3D renderer, but noSmooth() doesn't seem to work.
In OF I remember calling setTextureMinMagFilter(GL_NEAREST,GL_NEAREST);
on a texture.
What would be the equivalent in Processing ?
Thank you, George
Answers
This has been answered on stackoverflow:
((PGraphicsOpenGL) buffer).textureSampling(2);
full test sketch: