Fisica: Collisions fail while altering FBox properties.

edited December 2013 in Library Questions

does any one know how to work around the fact that if you change properties the of an FBox it won't collide in the same frame? in my case I'm altering width and height on the object, it causes it to ignore collision situations with other FBoxs and Flines as well as the world edges. the order in which I run them, the property-altering function and the world.draw(), doesn't appear to make a difference.

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