Send Data with Server-class to Unity 3D

Hello, This is actually a 50% Unity-related question but I thought I'd just give it a try because I have hardly any experience with Unity. I'm trying to send two Strings from Processing 3 to Unity every frame of Processing. I'm using the "Server" class in processing.net.*. Sending from Processing to Processing works like a breeze because Processings Client class is really handy and reads and synchronizes the stream pretty much automatically. Has anybody here done this in Unity before? How can I do it? Thank you very much in advance, Stevens

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