Hi! I need to locate a sheet of paper. My idea was to have one or more qr-like tags on the paper and process the webcam input to find the position relative to the cam. How can I do that?
Thank you all
My idea was to have one or more qr-like tags on the paper
These are often called "fiducials." There are several Processing libraries and many examples -- one recent one is BoofProcessing, which uses BoofCV to detect fiducials in the webcam input stream.
@DeveloperITA -- Could you be more specific? "What I need seems to be" doesn't really tell me what you are trying to do.
BoofCV comes with examples that demonstrate how to use it -- including the fiducials example that I linked earlier. Is that specific example not working for you? If it is working, what specifically are you trying to change about it that isn't working?
Answers
These are often called "fiducials." There are several Processing libraries and many examples -- one recent one is BoofProcessing, which uses BoofCV to detect fiducials in the webcam input stream.
You can also search past forum discussions:
You specifically mentioned the location in three-dimensional space. Looking at the example, I believe (?) this is the BoofProcessing "world location":
Thank you! BoofCV works great! What I need seems to be the "world location", but the problem is that I can't understand how that works. Does anyone?
@DeveloperITA -- Could you be more specific? "What I need seems to be" doesn't really tell me what you are trying to do.
BoofCV comes with examples that demonstrate how to use it -- including the fiducials example that I linked earlier. Is that specific example not working for you? If it is working, what specifically are you trying to change about it that isn't working?
What I need is to find the location of the tag in the 3D world relative to the camera position.
@DeveloperITA --
Did you test
getFiducialToCamera
as in the snippet linked above -- If so, please share the code you used to test it.With that code, what results did you get, and how do you know that they are not correct -- what results were you expecting to get instead?
I think what he wants is some sort of 3D location as opposed to 2D location.