We are about to switch to a new forum software. Until then we have removed the registration on this forum.
Hello, I see that certain AudioSignals like SawWave are able to do setPan because they extend? implement? Oscillator . I have my own class that implements AudioSignal, but setPan doesn't exist. If I want my audiosignals to be able to pan, whats the easiest way to get panning to work? do i have to extend the oscillator interface and copy whatever code exists there? or is there some other way to make audiosignals pan
Answers
Not a minim user, but it looks like there is a Pan ugen:
I see that, though I'm not sure how to patch a Pan ugen to an AudioSignal type object. AudioSignal doesn't have a patch function. Upon looking closer, it seems that AudioSignal is deprecated now, so perhaps it's before the Ugens were made. So I guess I should rewrite the code I have to have things work with Ugens instead.