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I have a problem. I need the ball to bounce inside the cube. but its not :(
Any ideas please?
int counter = 1;
PVector loc;
PVector vel;
void setup() {
  strokeWeight(20);
  size(displayWidth,displayHeight,P3D);
  loc = new PVector(0,0,0);
  vel = new PVector(2.5,5,5);
}http://forum.processing.org/two/post/discussion/7#
void draw() {
  background(198,106,106);
  translate(width/2,height/2);
  rotateX(0);
  smooth();
  rotateY(45);
  noFill();
  box(550,550,550);
  translate(0,0);
  loc.add(vel);
  if ((loc.x > 550) || (loc.x < 0)) {
    vel.x = vel.x * -1;
  }
  if ((loc.y > 550) || (loc.y < 0)) {
    vel.y = vel.y * -1;
  }
  if ((loc.z > 550) || (loc.z < 0)) {
    vel.z = vel.z * -1;
  }
  stroke(0);
  fill(175);
  translate(loc.x,loc.y,loc.z);
  sphere(16);
}
Answers
the centre of your cube is at 0, 0, 0 (world coords after the width / 2, height / 2 translate)
the ball bounces in a cube where the corner is 0, 0, 0
try taking 550/2 off each coordinate in line 39. or, neater, change the boundaries in the bounce tests.
(and use a constant for BOXSIZE rather than having 550 throughout the code so that when you decide the box needs to be smaller then you only have to change number, not 6 (or 9 as it will be after the above change))
cheers mate. it works :D