We are about to switch to a new forum software. Until then we have removed the registration on this forum.
Hey guys,
I've been researching shaders beyond vertex/fragment in Processing 2.1.
I've succesfully gotten geometry shaders to work, see: GeomShaderExplode & GeomShaderShrink
Now I'm trying to do the same for tessellation shaders, see my progress so far: TessellationShader
But it's not working and the error message is very undescriptive: "OpenGL error 1282 at top endDraw(): invalid operation"
Does anybody have good suggestions or better yet fixes to get these shaders to work as well?
Thanks!
Amnon
Answers
Hello Amnon, I opened an issue about the support of geometry and tessellation shaders. Let's continue the discussion on github since this could be considered an enhancement request.