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I am having a hard time trying to find references to put this to work on processing 3.0!!!
https://processing.org/discourse/beta/num_1273419930.html
In case anyone is experienced about these libraries I would be really glad!
Answers
which bit in particular? it's a 2d grid in 3d space.
raw opengl has been surpassed by the PShape functionality
look at createShape / beginShape in the reference.
Ah, yes, thanks for your reply. I have made this before using createShape. But the whole process is dropping by frame rate considerably. This is why I wanted to try using any low level technique. My goal is to use a custom matrix as a camera transformation, but I can't find any updated example...
this is currently not working properly:
By the way I finally could make the original code more likely.
still getting a GLException: Not a GL2 implementation
Got some old reference, but seems like this way of implementing is now obsolete. https://github.com/processing/processing/blob/e107f6dfb8e322a5edcc6ed751cb1ef952619fb8/build/shared/revisions.txt
Please, any one who is familiar with opengl issues could give me a hand on this?
After all this time I feel I can't get no one to assist me with these shaders or OpenGL issues in this forum.
In case you haven't done so, have you checked prev posts?
https://forum.processing.org/two/search?Search=getGL2
In your first code, are you trying to set up a camera angle?
There is a potential you can get feedback if you describe your issue better. From the link you provided:
What are modelview matrices? What kind of world model are you referring to? I am guessing this is not your post but you ate familiar with that terminology? Maybe is it realted to shaders? From what I have seen in the forum, shaders assistance is limited, hit and miss.
Kf