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Anybody here knows how you look up the maximum texture size on your graphics card?
I can't seem to find an answer by googling...
I have a a NVIDIA GeForce GT 750M 2048 MB.
this works for me on P3 (linux, GT130M)
import com.jogamp.opengl.*; // new jogl - 3.0b7
size(100, 100, OPENGL);
GL gl = ((PJOGL)beginPGL()).gl.getGL();
GL3 gl3 = gl.getGL3();
int buff = new int;
gl3.glGetIntegerv(GL3.GL_MAX_TEXTURE_SIZE, buff, 0);
i've guessed at a few bits here. specifically the GL3. (GL2 or GL4 didn't work, didn't try any of the GLES options)
gives the answer 8192 fwiw, being a graphics card from 2009
Cool, thanks! It prints out
How do I interpret this number? What I am interested in is how many pixels in height x width it can contain...
max texture size: 16384 x 16384