Performance drop when using arc() in android mode

edited June 2016 in Android Mode

I'm tying to create a HUD for a game, and as part of that, I would like to have arcs representing shields, armor etc. However when I attempt to use arc(), the frame rate drops to around 10, but when I disable them, I get around 35. Has anyone else experienced this or found a fix? I've thought about using curves, but they seem to be a lot of trouble and would make the coding much more complex as they are not meant to be circular sections like arcs. Any suggestions or help would be greatly appreciated! --My phone is running Marshmallow 6.0.1 and I'm using Processing 3.1.1--

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