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# still struggling with bounding to screen and score board

edited May 2016

so I asked a question earlier and I fixed the fact that both players were not able to move at the same time but now I cant get both players to stay in their own side of the game if anyone could explain how to do it I am little slow please and thank you If someone could also point me in a direction on how to implement a score board would be greatly appreciated

``````          Player Player1;
Player Player2;
float x = 300;
float y = 200;
float xspeed = 1;
float yspeed = 3.3;
float PlayerSpeed =10;
float x0 = 200;// falling ball
float y0 = 0;//^
float y0_speed=5;//^
int score=0;
float xPos;
float yPos;
float speed;
boolean moveLeft, moveRight, moveLeft1, moveRight1;

void setup() {
size(600, 400);
background(55);
Player1 = new Player(color(255), 137, 369, 2);
Player2 = new Player(color(255), 452, 369, 2);
speed = 8;
moveLeft = moveRight = moveLeft1 = moveRight1 = false;
}
void draw() {
println (mouseX +"," + mouseY);
background(55);
noStroke();
fill(255);
rect(300, 1, 0.1, 800);
if(moveLeft) Player1.xPlayer -= speed;
if(moveRight) Player1.xPlayer += speed;
if(moveLeft1) Player2.xPlayer -= speed;
if(moveRight1) Player2.xPlayer += speed;
if (y0 > height+15) //15 is the radius of the ball
{
y0 = -15; //Move it back to just above the screen
x0 = random(width); //start in randmon spot
y0_speed = random(3, 7); //Pick a new random speed
}
//Move the ball
y0 += y0_speed; //Increase the balls y value
//Ball
fill(255, 255, 255);
ellipse(x0, y0, 30, 30);
Player1.display();
Player2.display();
}
class Player {// Trying out classes xD
color c;
float xPlayer;
float yPlayer;
float WPlayer;
float Hplayer;
float pspeed;
Player(color tempC, float xpos, float ypos, float padspeed) {
c = tempC;
xPlayer = xpos;
yPlayer = ypos;
Hplayer = 5;
WPlayer = 40;
}
void display() {
stroke(0);
fill(c);
rect(xPlayer, yPlayer, WPlayer,Hplayer);
}
}
void keyPressed() {// player movement
if (keyCode == LEFT) {
moveLeft = true;
} else if(keyCode == RIGHT) {
moveRight = true;
} else if(key == 'a') {
moveLeft1 = true;
} else if(key == 'd') {
moveRight1 = true;
}
}

void keyReleased() {//Player movement
if (keyCode == LEFT) {
moveLeft = false;
} else if(keyCode == RIGHT) {
moveRight = false;
} else if(key == 'a') {
moveLeft1 = false;
} else if(key == 'd') {
moveRight1 = false;
}
}
``````
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