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                        int radius = 100;
                        float nScale = 200;
                        import ddf.minim.*;
                        import ddf.minim.analysis.*;
                        Minim minim;
                        AudioPlayer player;
                        AudioMetaData meta;
                        BeatDetect beat;
                        float noiseMulti = 300;
                        void setup() {
                          size(700, 700, P2D);
                          background(0);
                          smooth();
                          minim = new Minim(this);
                          player = minim.loadFile("Music.mp3");
                          player.loop();
                          meta = player.getMetaData();
                          beat = new BeatDetect(player.bufferSize(), player.sampleRate());
                          beat.setSensitivity(300);
                          ellipseMode(CENTER);
                        }
                        void draw() {
                          noStroke();
                          fill(0);
                          rect(0, 0, width, height);
                          translate(width/2, height/2);
                          beat.detect(player.mix);
                          if (beat.isKick()) {
                            noiseMulti = 300;
                            nScale = 150;
                          } else {
                            if (nScale > 100) nScale *= 0.9;
                            noiseMulti *= 0.5;
                          }
                          stroke(255);
                          for (int lat = -90; lat < 90; lat+=2)
                          {
                            for (int lng = -180; lng < 180; lng+=2)
                            {
                              float _lat = radians(lat);  
                              float _lng = radians(lng);  
                              // noise
                              float n = noise(_lat * noiseMulti / 100, _lng * noiseMulti / 100 + millis() );
                              float x = (radius + n * nScale) * cos(_lat) * cos(_lng);
                              float y = (radius + n * nScale) * sin(_lat) * (-1);
                              float z = (radius + n * nScale) * cos(_lat) * sin(_lng);
                              point(x, y, z);
                            }
                          }
                         stroke(77,200,100);
                         strokeWeight(30);
                         ellipse(width/2,height/2,100,100 );
                        }
                        void stop()
                        {
                          player.close();
                          minim.stop();
                          super.stop();
                        }
            
Answers
'Does not work' is very vague.
If you want the ellipse in the centre then use 0,0 as coordinates - the translate on line 32 has moved the origin.