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I put a game of mine on the Internet using Processing.js, and the noise() function seems not to work like it does when it is run with the Processing IDE. Here is an image of it in the Processing IDE (when noise() works). It causes the asteroid (in the lower left-hand corner) to appear very lumpy:
This is what it looks like online (on bleubox.altervista.org/defender.html):
It is not as obvious in the previous image, but the asteroids appear much more circular on average.
Answers
That's unfortunately true. noise()'s generated values don't match between Java & JS Modes.
For example, this online generated map sketch can barely generate any "mountains" while running under Pjs: http://studio.ProcessingTogether.com/sp/pad/export/ro.9Ql2E8JBC54LJ