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in following code
void setup() {
size(200, 200, P2D);
background(255);
}
void draw() {
point(mouseX, mouseY);
}
processing draws to points, one at mouseX,mouseY another one at mouseX+1, mouseY-1. Is this a bug in processing or an openGL-bug? Has anyone the same problem? (MacBook Pro, NVIDIA GeForce GT 750M 2048 MB, OS X 10.10.5, Processing 3.0.2)
Answers
same on linux.
if you add noSmooth(); the problem disappears. as do ALL the pixels. 8)
size(200, 200);
fixes the problem
Same on windows.
Or almost the same, it's drawing a point at mouseX, mouseY and a point at mouseX-1, mouseY here.
@koogs: no Pixel is interesting, but not the solution ;o)
strokeWeight(2); solves the problem! ;o)