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void setup()
{
//size(200, 200, P2D);
size(200, 200, P3D);
background(0);
}
void draw()
{
background(0);
stroke(240,20,20);
fill(240);
rect(50,50,100,100);
}
Why in P3D mode the rect is blurred?
What i'm missing ? :-?
Answers
Solved: use
noSmooth();
with P3D mode.