SimpleOpenNI stopped working

edited June 2016 in Kinect

Hi

I have previously had a lot of Kinect sketches using the SimpleOpenNI library running on my computer, but haven't opened them for half a year. Yesterday I tried some of them and some of the examples that comes with SimpleOpenNI

At first they just seem to not run: No new sketch window opens up, but a Java app runs in the background with the name of the sketch.

The console prints out "SimpleOpenNI Version 1.96".

After 5 minutes I get a pop-up message that the sketch has unexpectedly quit and in the console it gives me this:

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SimpleOpenNI Version 1.96
send_cmd: Data buffer is 322 bytes long, but got 334 bytes
After initialization:

freenect_fetch_zero_plane_info: send_cmd read 334 bytes (expected 322)
freenect_camera_init(): Failed to fetch zero plane info for device
libc++abi.dylib: terminating with uncaught exception of type std::runtime_error: Cannot open Kinect
Could not run the sketch (Target VM failed to initialize).
Make sure that you haven't set the maximum available memory too high.
For more information, read revisions.txt and Help → Troubleshooting.
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I am using Processing 2.2.1 and Mac OS 10.11.2. My Kinect is model 1473. I tried lowering the maximum available memory without luck.

Anybody has a clue about what is going / how to fix it?

Cheers

Answers

  • Hi Andreas, did u got any solution on this one? I've run on this problem in the past and Im sure I fixed but I can't recall how. Now Im facing it again.

  • Hey, no unfortunately not... Still interested in a solution.

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