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I asked this in Processing 2+ here: [https://forum.processing.org/two/discussion/2237/keep-depth-buffer-from-clearing]
and an issue was opened, and closed again: https://github.com/processing/processing/issues/2296
Now in Processing 3, it seems to be the same as before.. "Closed" means solved? or did it not make the transition to v3?
So:
hint(DISABLE_DEPTH_MASK);
background(0);
hint(ENABLE_DEPTH_MASK);
still has no effect on the depth buffer
any help appreciated
Answers
I noticed that some developers don't add comments to their commits so it is not always clear whether the issue was accepted and fixed especially for those unfamiliar with GitHub. It would appear that the issue was fixed in January 2014 for PS2, if the problem persists in PS3 you would need to raise another issue.
any news?