keep depth buffer from clearing - Processing 3 (issue #2296 in v2)

edited February 2016 in Programming Questions

I asked this in Processing 2+ here: []

and an issue was opened, and closed again:

Now in Processing 3, it seems to be the same as before.. "Closed" means solved? or did it not make the transition to v3?


hint(DISABLE_DEPTH_MASK); background(0); hint(ENABLE_DEPTH_MASK);

still has no effect on the depth buffer

any help appreciated


  • I noticed that some developers don't add comments to their commits so it is not always clear whether the issue was accepted and fixed especially for those unfamiliar with GitHub. It would appear that the issue was fixed in January 2014 for PS2, if the problem persists in PS3 you would need to raise another issue.

  • any news?

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