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I'm trying to make a sphere of size 30 with an image as the background. How do I do this? I'm using the directionalLight() method, so I think I need to incorporate the image somewhere in there. Anything helps!
Answers
just say background(imgBg);
load imgBg in setup()
nothing to do with your lights
and now show your code...
I tried that, but I think there's an issue because the image I'm trying to load onto the sphere isn't the same size as the sphere...Here's my code.
this should be the first line in draw() to get the stars
this command can not give you the texture for the sphere though.
You seem to mix this up a little: background stars and texture of the sphere.
E.g. this line
makes no sense: background can not make the sphere texture.
but you see how it is done in the other thread, ok...?