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I'm rendering text on a canvas (in this case in a chrome extension popup) and it looks really fuzzy. Anyone know how to render it so it looks as good as the off-canvas text?
Answers
I don't know if this is your problem, but I've seen similar behavior if I call text in draw() without a background.
If text is called in draw the text is written in the same place over and over and the alpha values get all screwed up.
If this isn't your problem could you post the code?
Try noStroke()
Pls post your code, and format it properly.