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Hi everyone,
The piece of code below works if P3D is removed from the size() tag. Why does this happen?
void setup() {
size(1000, 650, P3D);
}
void draw(){
}
void keyPressed() {
println("here?");
final int k = keyCode;
if (k == 'a'||k == 'A') {
//test_bool=true;
println("boo");
}
}
I need to use P3D with the code I am working with...
Answers
It works for me in Processing 3.0 here.
As a side note, keyCode is never lowercase. No need to check for
'a'
there. :-\"Perhaps it's worth it to check out the issue on GitHub too:
Processing 3.0 doesn't seem to work for me...I keep on getting
"GLException: Method "glClearDepthf" not available"
So I am still using Processing 2.
I went on the websites you gave me and I tried this piece of code:
Again, with the P3D and P2D it does not work. Without them it does work.
Am I missing something?
I didn't imply for you to change your Processing version.
Since it's the current version, I need to assume it is so when some1 asks a question here.
Actually you shoulda said your own version right off the bat!
I've just tested your 1st example in P 2.2.1 here and it's detecting the A key too!
True, sorry about that.
I tried the first code again (removed the lowercase) but still when there is P3D it doesn't work and when I remove it, it works perfectly.
I am finding this strange...
I am persisting because in the other piece of code that I am working on I definitely need to use P3D.
I just realised that I was using the beta version of Processing 2...thank you