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Howdy!
So I'm an avid happy sonic media student and learning processing is part of an installation I want to make...
Here's my problem/question.
I have created some white noise, which I would like to decrease over time (change starting after 2 secs, intensifying after 10 secs etc), tending towards a black screen.
What I can't figure out is, how can I make only some (say, 50% of all pixels) random pixels change colour, while the rest is just black, within the same frame?
So far I could only make all of them change randomly, or all of them stay black. Any help would be much appreciated, thank you!!
void setup() {
size(1000, 800);
}
void draw() {
if (millis() < 2000) {
loadPixels();
for ( int i=0; i<pixels.length; i++)
pixels[i] = color(random(255));
updatePixels();
}
if (millis() > 2000) {
loadPixels();
for ( int i=0; i<pixels.length; i++)
pixels[i] = color(random(255));
updatePixels();
loadPixels();
for ( int j=0; j<pixels.length; j++)
pixels[j] = color(0);
updatePixels();
}
}
}
if (millis() > 10000) {
loadPixels();
for ( int i=0; i<pixels.length; i++)
pixels[i] = color(random(255));
updatePixels();
}
}
Answers
One empty line before, one after. Select the code, hit ctr-o. Code formatted.
Similar problem
https://forum.processing.org/two/discussion/13712/how-to-add-noise-to-the-image-being-drawn#latest
Thanks! Wasn't aware of the empty line before and after. Hmm, I tried playing around with the suggestions from the other thread, but I can't think of a way to apply it to this one. What I want is that for 50% of the pixels (randomly selected) it's: color(random(255)) For the other 50% it's color(0).
Thanks again!
It is there, but here it is...