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Hi guys,
I've got a problem with making a snowflake. I have created a part of the snowflake and tried to rotate it with 60 degrees. But the anchor point is not right. In this program I wrote, the anchor point rotates in the upper left corner of the snowflakepart instead of the lower point.
And I thought maybe if I translate it to the upperright corner, that the anchor point might change. But that didn't work either.
This is btw my program:
PShape snow;
void setup() {
size(200, 200, P2D);
snow = createShape();
snow.beginShape();
snow.fill( 153, 255, 255 );
snow.stroke( 0, 190, 200 );
snow.vertex( 22, 50 ); //lower point
snow.vertex( 17, 42 ); //begin left side
snow.vertex( 17, 23 );
snow.vertex( 0, 16 );
snow.vertex( 0, 10 );
snow.vertex( 4, 7 );
snow.vertex( 17, 12 );
snow.vertex( 17, 2 ); //end left side
snow.vertex( 22, 0 ); //top point
snow.vertex( 27, 2 ); //begin right side
snow.vertex( 27, 12 );
snow.vertex( 40, 7 );
snow.vertex( 44, 10 );
snow.vertex( 44, 16 );
snow.vertex( 27, 23 );
snow.vertex( 27, 42 ); //end right side
snow.endShape(CLOSE); }
void draw() {
shape(snow, 100, 100);
//snow.rotate(radians(60));
}
Many thanks in advance!
Answers
CTRL+K is your bestfriend, as is the little C right here in the commenting box.
So I am not quite sure if this is what you wanted, but what I did is I copied everything after
snow = createShape();
and put it invoid draw(){ }
and then I took away the comment from the rotate part. Hope that helps.Well no hahaha.
What I'm trying to make is this:
[20 pages of base64 encoded png deleted...]
So I thought if I custom draw one part of this snowflake and let it continuously rotating around the center with 60 degrees (in this case the lower point). I can remake this snowflake.
But it does not rotate correctly...
http://azcoloring.com/coloring-page/1056760 Wait this is a shorter link.
it's ctrl-o nowaday, not ctrl-k anymore
the rotation takes place around the origin (0,0). Upper left corner.
therefore you must place the one arm of the snowflakes so that its exact rotating point (the tip of the arm) lies exactly on the origin
the idea is that you rotate around the origin, so the point of the initial arm that lies on the origin gets rotated on.
So I moved the one arm so that the tip lies on the origin
I did this in line 13
then the rotating works
Oh yes, this is it! Thank you very much!
great!