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Does setTexture() work for PShapes that are created from SVG-files?
I know i can use texture() between beginShape() and endShape().
And it works for PShapes that are created with createShape().
PShape shp;
PGraphics tex;
void setup() {
size(300, 150);
shp = loadShape("https://upload.wikimedia.org/wikipedia/commons/8/88/Blue_oval.svg");
// create a simple PGraphics as texture
tex = createGraphics(100, 100);
tex.beginDraw();
tex.background(200, 0, 0);
for(int i =0; i<100;i+=3){
tex.line(i,0,i, 100);
}
tex.endDraw();
}
void draw() {
background(255);
image(tex, 10, 10);
shp.disableStyle();
shp.setTexture(tex);
shape(shp, 150, 50);
}
This way it doesn't work and i have no idea where to set u/v-coordinates.
A workaround would be to use a mask, but maybe I'm just missing something and there is an easy way to handle this.