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Hi all, so I'm getting more into OpenGL and shaders. Started looking at the GLGraphics library which as far as I remember is compatible with processing 1.5. I've been trying to run the examples on processing 3.0 but I'm getting errors like this: POINT_SPRITES does not exist. Does anyone know how to adapt the code for processing 3.0?
Answers
Well, as the title in the comments implies, this is just a simple particle system utilizing the features of GLGraphics. In other words: It's basically just a demo of fancy point sprites.
I cleaned up the code and ported the example to Processing 3.0. All that's left to do is to implement a custom point sprite shader. Just read 10. Point and line shaders on Processing's shader page for more information.
Thanks a lot for your help!