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I'm creating a game in Processing which allows you to color a grid of rectangles as they become highlighted one by one.
I'm trying to color an array of objects using a for loop and the fill() function, but when I use it, it colors not only colors the current rectangle in the array (which would be correct), but also all previous rectangles. I want it to only color the current rectangle.
void setup () {
size (1200, 700);
background (255, 255, 255);
smooth();
rect = new Rectangle [count]; //creates a grid of possible rectangles, based on the dimensions of the screen
for (int i = 0; i<= (count-1); i++) {
fill (255, 255, 255);
ypos = ypos + heigh;
if (ypos >= 700) {
ypos = 0;
xpos = xpos + wid;
}
rect[i] = new Rectangle(xpos, ypos, wid, heigh, redPressed, greenPressed, yellowPressed, bluePressed, blackPressed);
}
int now = millis();
}
void draw() {
for (int i = 0; i < control; i++) {
if (keyPressed) { //detects if key is pressed and colors the current rectangle that way
if (key == 'r' ||key == 'R') {
fill (255, 0, 0);
}
if (key == 'g' ||key == 'G') {
fill (0, 255, 0);
}
if (key == 'y' || key == 'Y') {
fill (255, 255, 0);
}
if (key == 'b' || key == 'B') {
fill (0, 0, 255);
}
if (key == 'k' || key == 'K') {
fill (0, 0, 0);
}
}
stroke (0, 0, 0);
rect (rect[i].xpos, rect[i].ypos, rect[i].xdim, rect[i].ydim); //draws the current rectangle, moving through the grid
}
if (millis() - now >= wait) { //causes a 1 second delay between rectangles
now = millis();
control++;
if (control > (count-1)) {
control = (count-1);
i = 0;
}
}
}
Thanks in advance!
Answers
Some online examples w/ mousePressed() + fill():