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I am using the P3D renderer in Processing 2.2.1 in HSB color mode.
I make a noFill() call to render some shapes without fill. I then want to black out the screen, so I call fill(359,100,0) followed by rect(0,0,width, height), yet nothing happens. If I remove the call to noFill(), the black rect renders as expected, and blacks out the screen. Additionally, if I switch my renderer to P2D, it also works as expected. Only in P3D does it fail to render the rect.
It seems like maybe this could be a bug in the P3D implementation and some glEnable calls, but that's just a guess. Anybody have a similar experience, or see something I'm doing wrong that's incompatible with P3D?