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Progcessing Game Library v1.0
Hi folks, I'm happy to announce the release of the first version of the library to make games with processing 3.0.2 on Windows / Linux / MacOSX / Android.
The library has examples of use, I have not yet been able to create advanced examples but I'm working on it. I'll post games good example to see how to use this.
DOWNLOAD: https://dl.dropboxusercontent.com/u/65979707/processing/PGS/PGS.zip DOWNLOAD Last Android Mode: https://github.com/processing/processing-android/releases/tag/latest
Library dependences: - Cassete. - Fisica. - Minim.
With this library you can make games with colisions, sprites, scroll parallax, joy on screen, and more and more.. Includes automatic zSort algoritm por draw sprites etc etc.. Enjoy.
Incomming more advanced examples and games for download.
Comments
Game created on 24 Hours with this lib.
Incomming v1.0 for release.. VIDEO: https://youtube.com/watch?v=ebUysXxnftM&feature=youtu.be
Hello community, I'm beginning to document the Game Engine to publish it, I leave you a preview of the list of functions and classes. The GameEngine is available for Android / Windows / Linux / MacOSX and do not change one iota of code between any of the supported platforms. Perhaps most importantly, this GameEngine is that allows you to program a game at a fixed resolution and automatically render adjusts itself by filling the screen where it is displayed as a texture, and not to do anything but choose a resolution and schedule the game for this and then works the same everywhere with absolutely change anything. This is a list of features:
This night i publish the first release of the lib, y work on examples now..
Desktop template and examples are ready, i working on examples for Android..
Download Available al first post, enjoy your games!
any suggestions for game examples?
Snake
Pacman?
Ok, incomming snake ;)
Game example for snake "not finished" in zip for download at first post ;) Available for win/linux/mac/android