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import ddf.minim.*; //sound Minim minim; AudioPlayer player1, player2, player3, player4; AudioInput input; PImage bg, sball; float goalKeeper; float xspeed = 4; float ballX= 170; float ballY= 170; float ballYspeed=0; int score=0; int miss=3; float goalieL=20; void setup() { size (600, 600); bg = loadImage("SoccerField.png"); sball = loadImage("ball.jpg"); minim = new Minim(this); player1 = minim.loadFile("kick.wav"); goalKeeper=170; } void draw() { if (mousePressed) { player1.play(0); } background(bg); fill(255, 255, 255); textAlign(CENTER); textSize(10); textSize(40); text("SCORE: "+score, 90, 520); text("LIVES: " + miss, 80, 580); stroke(255, 0, 0); strokeWeight(4); //goalie moving back and forth line(goalKeeper, 100, goalKeeper+goalieL, 100); if (goalKeeper >= 350-goalieL) { xspeed *= -1; goalKeeper= 200-goalieL; } if ( goalKeeper <= 80) { xspeed *= -1; } goalKeeper=goalKeeper+xspeed; //soccer ball imageMode(CENTER); image( loadImage("ball.png"), 300, ballY, 50, 30); ballY=ballY+ballYspeed; // println(ballY + ", " + ballYspeed); if (ballY <=90) { ballYspeed = 0; ballY = 170; if (goalKeeper <= 200 && goalKeeper >= 200-goalieL) { miss--; } else { score=score+1; if ( abs(xspeed) < 20) { xspeed=xspeed*1.1; goalieL= goalieL+1; } } } if (miss==0) { fill(35, 193, 34); rect(0, 0, width, height); fill(255, 255, 255); text("End Game", 300, 200); text ("Reset: Spacebar", 300, 250); text("Score: " + score, 300, 300); noLoop(); } } void mousePressed() { ballYspeed = -7; } void keyPressed() { if (key == ' ') { loop(); ballY = 170; goalieL=20; score=0; miss=3; xspeed=4; goalKeeper=width/2; } }
Answers
You'll get a better response if you format your code. Here's how:
http://forum.processing.org/two/discussion/8045/how-to-format-code-and-text
Thanks i just fixed it
Have a marker, a bool var thereWasAGoal
If so reset the pos
Use sball instead of loadImage() in line 62 - you're loading the image 60 times a second despite having already loaded it in setup()