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Hi!
Is there anyway of achieving a motion blur effect other than drawing a rect with low opacity? Using the blendMode unfortunately disables the motion blur effect.
the motion blur I am talking about:
void draw() {
fill(255,50);
rect(0,0,width,height);
}
Thank you!
Answers
Just to confirm, you are talking about this effect? http://bit.ly/1GGQ4NC
yes, exactly thats what I mean
Without completely understanding what your code does I suggest setting the blend mode back to it's default after you've rendered your ADD stuff
And to answer the question - yes, you can write a shader that uses motion interpolation and motionmaps and then applies variable blur according to the motion vectors, but I suggest you keep it simple. : )
Ah thank you! thats easy enough. I think I can get it to work like that. never worked with shaders yet, so I 'D definitely prefer the first solution