Kinect pixel array is flipped when copied to PGraphics?

mspmsp
edited June 2015 in Kinect

Hi all

Can someone please tell what I'm doing wrong here?

I'm copying the implicit canvas (this.g) to my VDMXCanvas (PGraphics) and something is causing the pixels to be flipped 180 degrees - check the screenshot!

I've overlaid the VDMXCanvas at the bottom half of the screen so I can see the two together. Here's the patch:

https://github.com/msp/MspSyphonSceneImageBasic/blob/master/MspSyphonSceneImageBasic.pde

Any thoughts welcome!

Cheers

Matt

kinect-reverse

Answers

  • Perhaps in OpenGL it is bottom to upper. But still left to right. Dunno... :-??

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