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I was wondering if it's possible to set the texture filtering of PGraphics anywhere, or if I'd have to use PGL instead? I searched around in the code and found some bits where it's being set up beforehand, but it'd be nice if I had control over this. https://github.com/processing/processing/blob/master/core/src/processing/opengl/Texture.java
Seems like it's set to NEAREST off the bat, but I'd like to change to LINEAR.