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So I have a game that I programmed on my own monitor and it apparently does not look the same on the monitors at school. I am confused as to how I would go about programming it to always appear the same way regardless of the monitor in use. I am sure there is an easy way to do this but I could use a push in the right direction.
Answers
Use displayWidth & displayHeight as arguments for size():
For example:
size(3*displayWidth/4, 3*displayHeight/4, JAVA2D);
Then make everything which draws on the canvas based on both width & height: