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Hi everyone,
I've been thinking about this idea that I have that will likely need some complicated routing between environments. Basically I want to get an audio signal as my input, do an fft analysis on it and generate 3D scenes of nature.
I know how to do the fft analysis and recognize basic instruments but I'm not sure what environment or SDK will allow me to generate the 3D scenes. I was thinking maybe a gaming engine allows for this but I don't know how that would work. Does anyone have any resources or pointers?
Cheers!
Answers
What kind of 3D scenes? Abstract trees? Realism? Birds? Try to go into more detail, there are many answers.
Realistic scenes of nature, something you would see in a video game. An example scene I've been imagining in my head:
A number of trees on a meadow land, a creek is passing through. The things that could change based on the music could be the wind, the flow of the current of the creek etc.
it might be easier to have different fountains of boxes or spheres and let them be controlled by the rhythm...
I've already done that and plus that's not very unique every electronic label has youtube videos like that now
sad but true
I hope you aren't talking tripple A game quality.
Anyway, if you have a lot of time I would do it in softimage with ice.
There are tons of compounds out there that allow you to do really cool stuff. https://vimeo.com/search?q=ice+tree
No definitely not ultra-realistic graphics, but I definitely want the final result to be HD. Thanks a lot for the suggestion. I also looked into blender which can be automated to work with processing according to what I've been reading. Which solution should I go with? My time is kind of limited to weekends mostly.
Go with blender, I think softimage is 100x better but it's a sinking ship. fuck autodesk
Thanks for the help man. Cheers.