text popup

hey guys, I know its really simple but I was wondering why my text doesn't show up in the display, my images show but my text doesn't. also I wanted to know what else I could do to improve my code. here it is:

import ddf.minim.spi.*;
import ddf.minim.signals.*;
import ddf.minim.*;
import ddf.minim.analysis.*;
import ddf.minim.ugens.*;
import ddf.minim.effects.*;

Minim minim;
//this is the audio signal that the program will output
AudioOutput sineout;
SineWave sine;
LowPassSP lpf;
HighPassSP hpf;
BandPass bpf;
PImage img1;
PImage img2;
PImage img3;
boolean dispimg1;
boolean dispimg2;
boolean dispimg3;

void setup(){
  size(500,500);
  img1 = loadImage("LPF.png");
  img2 = loadImage("HPF.png");
  img3 = loadImage("BPF.png");
  minim = new Minim(this);
  sineout = minim.getLineOut();
  sine = new SineWave(500, 1, 44100);
  lpf = new LowPassSP(325, 44100);
  hpf = new HighPassSP(550, 44100);
  bpf = new BandPass(350, 200, 44100);
  sineout.addSignal(sine);
}

void draw(){
  background(200);
  for(int i= 0; i < sineout.bufferSize() - 1; i++){
    stroke(#F20C0C);
    line(i, 300 + sineout.left.get(i)*20, i+1, 300 + sineout.left.get(i+1)*20);
  }
  if(dispimg1){
    fill(0, 40, 60);
    text("low pass filter", width/2, 30);
    image(img1, width/2, height/2);
  }
  if(dispimg2){
    fill(0, 40, 60);
    text("high pass filter", width/2, height/2+30);
    image(img2, width/2, height/2);
  }
  if(dispimg3){
    fill(0, 40, 60);
    text("band pass filter", width/2, height/2+30);
    image(img3, width/2, height/2);
  }
}
void mouseMoved() {
  sine.setFreq(220+mouseX);
  sine.setFreq(150+mouseY);
}

void keyPressed(){
  if (key == 'q') {
    toggleEffect(lpf);
    dispimg1 = true;
    dispimg2 = false;
    dispimg3 = false;
   // image(img1, width/2, height/2);
  }
  else if (key == 'w'){
    toggleEffect(hpf);
    dispimg2 = true;
    dispimg1 = false;
    dispimg3 = false;
   // image(img2, width/2, height/2);
  }
  else if (key == 'e'){
    toggleEffect(bpf);
    dispimg3 = true;
    dispimg1 = false;
    dispimg2 = false;
   // image(img3, width/2, height/2);
  }
}

void toggleEffect(AudioEffect effect){
  if (sineout.hasEffect(effect)){
    sineout.removeEffect(effect);
  } else {
    sineout.addEffect(effect);
  }
}

help would be greatly appreciated

Answers

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