I haven't used Processing in years, but I was excited to see Processing 2.0 a couple of weeks ago, so I revisited an old sketch and updated it for animated output. Enjoy:
nice. I remember looking at clouds on the Nintendo Gamecube. One thing i noticed was that clouds have a lot of self similarity. As such i would take a very very simple boxy 3D cloud shape (built using some real cloud shape) and then at random points on it's surface i would draw another instance of the fist cloud but scaled down to 0.75 and a little random xyz local scale. Then at each of those little clouds i would pick a random point on the surface and do the same. Down to maybe 4-5 passes. As i remember this made pretty good clouds.
pretty.
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Very nice. Can you share the code?
@boye4600 Thanks! Sorry, I do not have plans to release the source code for this.
nice. I remember looking at clouds on the Nintendo Gamecube. One thing i noticed was that clouds have a lot of self similarity. As such i would take a very very simple boxy 3D cloud shape (built using some real cloud shape) and then at random points on it's surface i would draw another instance of the fist cloud but scaled down to 0.75 and a little random xyz local scale. Then at each of those little clouds i would pick a random point on the surface and do the same. Down to maybe 4-5 passes. As i remember this made pretty good clouds. pretty.
I had tried generating effect like yours but it is not as good as yours ... :D