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IndexDiscussionGeneral Discussion,  Status › general reference for JBox2D, Tutorial
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general reference for JBox2D, Tutorial? (Read 2101 times)
general reference for JBox2D, Tutorial?
May 24th, 2010, 2:43pm
 
It seems to me that the current state of documentation, both in the "easy for beginners tutorial" and "at a glance api documentation" for JBox2D, with or without BoxWrapper2D, is kind of weak Or am I just not finding it

I see stuff like
http://processing.org/discourse/yabb2/num_1247034244.html
and I see the more general Box2D (which to me seems to dive past the "casual hobbyist hoping to fool around with some physics" level and into advanced topics very quickly).

When I did the Global Game Jam, we went with the probably techically inferior "PPhys2D", in part because of a reference page like http://pphys2d.jmcouillard.com/references and an example page like http://pphys2d.jmcouillard.com/exemples

I know with joints and what not, there's a lot more to Box2D to play with - but it's tough to figure out what is available.

Is there anything like that for JBox2D The examples at http://www.jbox2d.org/ seem more geared to "look at the cool stuff this engine can do" than "here's how to build what you're thinking of"

Thoughts
Re: general reference for JBox2D, Tutorial?
Reply #1 - May 24th, 2010, 3:25pm
 
Yeah, I should resume the tutorial someday...
Note that I learn as I write these tutorials, I am not necessarily more advanced than the average user. Although I can read and convert the Box2D stuff, read and interpret the JBox2D source code, etc., which is a slight advantage.

Meanwhile Ricard made Fisica a JBox2D wrapper and Daniel Shiffman made a tutorial and another wrapper at Processing and Box2D.
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