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IndexProcessing DevelopmentLibraries,  Tool Development › very high resolution rendering
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very high resolution rendering (Read 2013 times)
very high resolution rendering
Apr 14th, 2010, 9:23am
 
my name is Patrick Mimran , i started to use processing a while ago and i am looking for a person who could develop for me
a feature i would like to see implemented within processing .

I would like to have the possibility to render at very high resolution , sketches originally written with a low res , like 400 by 400 pixels which could be
once created and ready  rendered at a resolution of 10 000 by 10000 pixels on disk in tiff or pict format  .
Not only with vector which is easy but with pixels .

I would like to have the same option when working with imported images of big resolution .

I have now five  quesitons ?

Is it possible to implement this options ?

how much time it would take ?

Do you have the time to do it for me ?

How much money you would ask me to work on this project ?

If you are not interested or have no time could you suggest somebody you know who could work on it for me ?

you can email me at patrick@mimran.com

Thanks

Patrick Mimran
Re: very high resolution rendering
Reply #1 - Apr 14th, 2010, 3:06pm
 
There used to be a library called TileSaver that would help you do this, though I believe it's currently broken. See this thread for info and possible solutions: http://processing.org/discourse/yabb2/?num=1248245155
Re: very high resolution rendering
Reply #2 - Apr 15th, 2010, 2:56am
 
If I understood correctly, TileSaver doesn't solve the memory issue, it has to stitch images in memory before saving to disk. It is useful only for OpenGL, unable to handle off-screen graphics, bigger than screen.

One issue I see is to find a graphical format allowing incremental updates. It has to be without compression. Perhaps a RAW format?
Re: very high resolution rendering
Reply #3 - Apr 15th, 2010, 4:52am
 
You made a duplicate thread on the same topic (that and your first message asking the same thing). I removed it. Avoid duplicate topics, it only disperse efforts and dilute information.

BTW, you can theoretically compute such rendering already, you just have to allocate enough memory, I think. Running with 64bit Java (on 64bit system) might help too.
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