Here is a really basic sketch but it has potential
http://www.openprocessing.org/visuals/?visualID=8228Implements the technique of optikorakel
//openprocessing.org/visuals/?visualID=7554
From here you can modify when the ball collides but just checking to see what colour it comes into contact and then change direction based on where on the ellipse it hits.
Easy Ball collision code or even for some type of water-gun game where you can check and see what colour combination you can come up with.
Original sketch
http://openprocessing.org/visuals/?visualID=8227www.instructables.com/id/shaped-buttons-with-Processing/Here is the condensed code but it is faster when you have the BNC (bounce procedure) as a separate class/sketch/tab
Code:
//Owaun Scantlebury
//Implements the technique of optikorakel
//openprocessing.org/visuals/?visualID=7554
//instructables.com/id/shaped-buttons-with-Processing/
public boolean forward = true;
public boolean up = false;
public int px=0;
public int py =0;
public int ly=0;
public int lx=0;
public color[] A,B,mix;
PGraphics ulayer;
void setup(){
mix = new color[8];
mix[0]=color(233,23,23);
mix[1]=color(5,55,35);
mix[2]=color(255,245,0);
mix[3]=color(133,33,123);
mix[4]=color(9,125,125);
mix[5]=color(145,245,0);
mix[6]=color(104,10,10);
mix[7]=color(133,25,225);
size(255,255,JAVA2D);
frameRate(3000);
loadPixels();
A= pixels;
ulayer = createGraphics(width,height,P2D);
ulayer.loadPixels();
B = ulayer.pixels;
ulayer.smooth();
makemask();
smooth();
rectMode(CENTER);
ellipseMode(CENTER);
}
void draw(){
bounce();
background(-1);
//line(width/2,height/2,width-50,50);
////line(width-50,50,50,50);
//line(width/2,height/2,50,50);
//line(width/2,height/2,50,height-50);
//line(width/2,height/2,width-50,height-50);
//line(width/2,height/2,50,height/2);
//line(width/2,height/2,width-50,height/2);
//makepoint(width/2,height/2,25, 25,mix[0]);
line(px,py,width-50,50);
line(px,py,50,50);
line(px,py,50,height-50);
line(px,py,width-50,height-50);
line(px,py,50,height/2);
line(px,py,width-50,height/2);
makepoint(px,py,25, 25,mix[0]);
makepoint(width-50,50,25, 25,mix[1]);
makepoint(50,50,25, 25,mix[2]);
makepoint(50,height-50,25, 25,mix[3]);
makepoint(width-50,height-50,25, 25,mix[4]);
makepoint(50,height/2,25, 25,mix[5]);
makepoint(width-50,height/2,25, 25,mix[6]);
if (mousePressed) {
background(-1);
image(ulayer,0,0);
}
}
void makemask(){
ulayer.beginDraw();
ulayer.rectMode(CENTER);
ulayer.ellipseMode(CENTER);
makepoint2(width/2,height/2,25, 25,mix[0]);
makepoint2(width-50,50,25, 25,mix[1]);
makepoint2(50,50,25, 25,mix[2]);
makepoint2(50,height-50,25, 25,mix[3]);
makepoint2(width-50,height-50,25, 25,mix[4]);
makepoint2(50,height/2,25, 25,mix[5]);
makepoint2(width-50,height/2,25, 25,mix[6]);
ulayer.endDraw();
}
void makepoint(int x,int y,int h, int w,color f){
//noFill();
fill(-1);
stroke(1);
if (ulayer.get(mouseX,mouseY)==f){
fill(f);
rect(x,y,h,w);
}
ellipse(x,y,h,w);
}
void makepoint2(int x,int y,int h, int w,color f){
ulayer.fill(f);
ulayer.noStroke();
ulayer.ellipse(x,y,h,w);
}
void keyPressed(){
if (!online)save("marker.png");
}
public void bounce(){
boolean rnd = true;
int by = 3;
int lo = 1;
int hi = 5;
if (forward){
if (rnd)px+=random(lo,hi);
if (!rnd){
px+=by;
}
}
if (!forward){
if(rnd)px-=random(lo,hi);
if (!rnd){
px-=by;
}
}
if (up){
if (rnd)py-=random(lo,hi*2);
if (!rnd){
py+=by;
}
}
if (!up){
if(rnd)py+=random(lo,hi*2);
if (!rnd){
py-=by;
}
}
if (px>width)
{
forward = false;
}
if (get(px,py)==mix[0]){
forward = false;
}
if (px<0) forward = true;
if (py>height)up = true;
if (py<0 )up = false;
}