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IndexProgramming Questions & HelpOpenGL and 3D Libraries › Opengl alpha solution other then Depth_Sort
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Opengl alpha solution other then Depth_Sort? (Read 652 times)
Opengl alpha solution other then Depth_Sort?
Mar 3rd, 2010, 10:31am
 
I have been searching for solutions to Opengl transparency problems z space. Say, an text or image particle with alpha channel to each elements. When they move in z space or draw not in the order of their z-position, the alpha channel will have problem when elements overlay. I know hint(ENABLE_DEPTH_SORT) can solve the problem, but dramatically slow the performance. Just wonder if there is alternative way to solve this problem.
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