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IndexProgramming Questions & HelpOpenGL and 3D Libraries › GLGraphics TexturedSphere example bug
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GLGraphics TexturedSphere example bug (Read 625 times)
GLGraphics TexturedSphere example bug
Mar 3rd, 2010, 4:12am
 
hi there!

when running the TextureSphere example from GLGraphics (0.9.3.1) on several machines/graphiccards, i get a single transparent line at the end of the texture just like described in bug #602.

is guess the coordinates are right, but it has to do something with the texture wrapping/clamping. anyone got a clue how to fix this?

and while we are at it, i've got a cold, head seems to be stuck in cotton - so i could use some hint on how to implement bump mapping into the rendered sphere. i know a shader will be the way to go, is there maybe already one?

thanks in advance,

micha
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