mdot2theg
YaBB Newbies
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Posts: 3
Colour Tracking + Frame Differencing Help!
Feb 1st , 2010, 11:29am
Could anyone help me with this code. I am trying to make the target follow the given colour. But it is not working>.< Any help or suggestions? import processing.video.*; // Size of each cell in the grid int cellSize = 8; // Number of columns and rows in our system int cols, rows; // Variable for capture device Capture video; int firsttime = 0; int numPixels; int[] previousFrame; int[] differenceFrame; void setup() { size(640, 480, P3D); frameRate(30); cols = width / cellSize; rows = height / cellSize; colorMode(RGB, 255, 255, 255, 100); println(cols); println(rows); // Uses the default video input, see the reference if this causes an error video = new Capture(this, cols, rows, 30); numPixels = video.width * video.height; // Create an array to store the previously captured frame previousFrame = new int[numPixels]; differenceFrame = new int[numPixels]; loadPixels(); background(0); } void draw() { float corx, cory; if (video.available()) { video.read(); // Read the new frame from the camera int colorX = 0; // X-coordinate of the closest in color video pixel int colorY = 0; // Y-coordinate of the closest in color video pixel float closestColor = 10000; int index = 0; video.loadPixels(); // Make its pixels[] array available if (firsttime < 10) { firsttime++; for (int i = 0; i < numPixels; i++) { // For each pixel in the video frame... previousFrame[i] = video.pixels[i]; } } fill(color(255, 255, 255, 5)); noStroke(); rectMode(CORNER); rect(0,0,width, height); int movementSum = 0; // Amount of movement in the frame for (int i = 0; i < numPixels; i++) { // For each pixel in the video frame... color currColor = video.pixels[i]; color prevColor = previousFrame[i]; // Extract the red, green, and blue components from current pixel int currR = (currColor >> 16) & 0xFF; // Like red(), but faster int currG = (currColor >> 8) & 0xFF; int currB = currColor & 0xFF; // Extract red, green, and blue components from previous pixel int prevR = (prevColor >> 16) & 0xFF; int prevG = (prevColor >> 8) & 0xFF; int prevB = prevColor & 0xFF; // Compute the difference of the red, green, and blue values int diffR = abs(currR - prevR); int diffG = abs(currG - prevG); int diffB = abs(currB - prevB); // Add these differences to the running tally movementSum += diffR + diffG + diffB; differenceFrame[i] = 0xff000000 | (diffR << 16) | (diffG << 8) | diffB; previousFrame[i] = currColor; } if (movementSum >= 0) { for (int i = 0; i < cols; i++) { for (int j = 0; j < rows; j++) { int x = i*cellSize; int y = j*cellSize; int loc = (video.width - i - 1) + j*video.width; // Reversing x to mirror the image if ((brightness(differenceFrame[loc]) >= 20) && (brightness(previousFrame[loc]) < brightness(get(x+cellSize/2, y+cellSize/2)) )) { float r = red(video.pixels[loc]); float g = green(video.pixels[loc]); float b = blue(video.pixels[loc]); color c = color(r, g, b, 50); pushMatrix(); translate(x+cellSize/2, y+cellSize/2); rotate((2 * PI * brightness(c) / 125.0)); rectMode(CENTER); fill(c); //stroke(c); corx =0+random(-cellSize,cellSize); cory =0+random(-cellSize,cellSize); rect(corx, cory, corx+pow(brightness(differenceFrame[loc])/40,2)+cellSize, cory+ pow(brightness(differenceFrame[loc])/40,2)+cellSize); popMatrix(); } if ((brightness(previousFrame[loc]) >= 20) && (brightness(differenceFrame[loc]) > brightness(get(x+cellSize/2, y+cellSize/2)) )) { float r = red(video.pixels[loc]); float g = green(video.pixels[loc]); float b = blue(video.pixels[loc]); color c = color(r, g, b, 50); pushMatrix(); translate(x+cellSize/2, y+cellSize/2); rotate((2 * PI * brightness(c) / 125.0)); rectMode(CENTER); fill(c); //stroke(c); corx =0+random(-cellSize,cellSize); cory =0+random(-cellSize,cellSize); ellipse(corx, cory, corx+pow(brightness(differenceFrame[loc])/40,2)+cellSize, cory+ pow(brightness(differenceFrame[loc])/40,2)+cellSize); popMatrix(); } } } } if (movementSum > 0) { //updatePixels(); println(movementSum); // Print the total amount of movement to the console for (int b = 0; b < video.height; b++) { for (int a = 0; a < video.width; a++) { // Get the color stored in the pixel int pixelValue = pixels[index]; // Determine the brightness of the pixel float colorProximity = abs(red(pixelValue)-255)+abs(green(pixelValue)-0)+abs(blue(pixelValue)-0); if (colorProximity < closestColor) { closestColor = colorProximity; closestColor=closestColor-10; //thoguht behind this is that it once it "locks" on to an object of color, it wont let go unless something a good bit better (closer in color) comes along colorY = b; colorX = a; updatePixels(); } index++; } } } smooth(); //----------------------------------------------------------Target stroke(0); strokeWeight(3); fill(255,0,0); ellipse(colorX,colorY,200,200); fill(255); ellipse(colorX,colorY,150,150); fill(255,0,0); ellipse(colorX, colorY, 100, 100); fill(255); ellipse(colorX,colorY,50,50); } }