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IndexProgramming Questions & HelpOpenGL and 3D Libraries › accurate texture distortion on quad
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accurate texture distortion on quad (Read 894 times)
accurate texture distortion on quad
Jan 18th, 2010, 12:37pm
 
Hi!

Is there any way to force accurate texture distortion
on simple quad shape ( 4x vertex command or 2x tri ).
By accurate I mean without warp on the diagonal.
I want to achieve same effect as with Photoshop "distort transform".

Thanks for help :)


Re: accurate texture distortion on quad
Reply #1 - Jan 18th, 2010, 1:02pm
 
This problem has been discussed before you might like to check this out.

http://processing.org/discourse/yabb2/num_1240050676.html
Smiley
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